Training

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Training is a feature in most Badman titles and the main point of entry for fledgling Gods of Destruction. It was repurposed to be a generic set of three stages in No Heroes Allowed! VR.

What Did I Do to Deserve This, My Lord!? and related

Training usually consists of three components: Training, Challenges, and Bonuses.

  • Training acts as a set of tutorials that walk the player through the basic features of the game, and are often accompanied with diagrams. These will walk the player through digging, summoning monsters of different grades, using the runeborn, and, of course, defeating heroes. They are the prime resource for breaking into the Badman franchise.
  • Challenges are more advanced scenarios and puzzles, using a heavily limited form of the dungeon to challenge the God of Destruction's mind. These often demonstrate more pushed scenarios that would not normally be found in-game, such as dungeons with exceptionally limited nutrients and a fixed layout that forces precise circulation, a layout dedicated to summoning a particular monster, or a hero fight setup that requires a fast-acting response.
  • Bonuses are typically exceptionally difficult boss fights designed to act as a reward for those who completed most of the challenges. They are arguably more difficult than the final boss of the main storyline and don't always have gimmicks attached, such is the case of Final Fantast-icky 13.

All Training variants will follow a given storyline, from a hero attacking to Badman having to make a delivery in time and begging the God of Destruction for help. Some Training stages will be of a certain series, such as Delusions of Grandeur in What Did I Do to Deserve This, My Lord!?, where Badman will fantasise about fighting specific heroes. Others are repeated between games, such as The Facts of Lilith and Memoirs of a Lilith in the first two titles, both of which have the God of Destruction making a massive amount of Liliths to fill a clubhouse.

Heroes in Training Mode are often unique, but aren't meaningfully expanded on until No Heroes Allowed!, where they're given Almanac entries and the ability to be called using Badman's Chamber. They are always designed for a specific purpose: Arch and Finn in Just Curl Up and Die are meant to demonstrate the differences between Defence and Magic Defence, for example. However, they can also be heroes from the main story, such as when Sukisuki cooperates with Chavez and Jacob in Delusions of Grandeur Part 3.

Lists of Training mode stages

Yu-Nama: The Puzzle and related

Training consists of six stages.

In Yu-Nama: The Puzzle

BadmanScared.png
M-My Lord! There's hardly any information here! Aren't you going to fix it?

In No Heroes Allowed: No Puzzles Either!

In No Puzzles Either, Badman calls the training mode the "Excellence in Destruction Scholarship Scheme" with the "University of Death".

Lesson No. Title Details
1 Blocks Basic scenario, block-breaking, sliding tiles, summoning monsters, game objective.
2 Evolution Block levels 1 through 5,increasing block levels.
3 Combos Stringing combos together.
4 Nutrients Nutrient blocks and their distribution, evolutionary nutrition
5 Blocking Riki attacks the dungeon, blocking blocks, attack timer, defeating a hero.
6 Underhand Riki returns to the dungeon to demonstrate Underhand Items; Dragon Eggs, Flux Incapacitators, and Lilith's Song