What Did I Do to Deserve This, My Lord!?

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What Did I Do To Deserve This, My Lord!?, known as Yūsha no Kuse ni Namaiki da. (勇者のくせになまいきだ。, lit. "For a hero, [you are] quite impudent/cheeky/bold.") in Japan, is the first game from the series, a real-time strategy game released for the PlayStation Portable on October 16, 2008 in Japan and in 2009 worldwide. The game centers on creating mazes and monsters to help defend an overlord named Badman from heroes seeking to capture him. It was rereleased with the UMD version of What Did I Do to Deserve This, My Lord!? 2.

Its soundtrack would later be released as part of Yuusha no Kuse ni Namaikida 1 & 2 Giant Recital on 26th November 2008.


As a God of Destruction, the player must dig and create a dungeon by using a limited number of "Dig Power" and a pickaxe, and populate it with monsters to defend the Overlord Badman from heroes while he prepares to conquer the world. More steps are given when a stage is cleared, based on how well the player did. The "Dig Power" has another function, however: it is also used to upgrade monsters. The player is given some time to dig out the dungeon and create monsters before a hero comes to capture the Overlord. When the hero is about to enter the dungeon, the player must take Badman and change his location, preferably making it harder for the hero to find him. When the hero gets into the dungeon, he will navigate the dungeon until he finds and captures the Overlord. The hero will fight against any monster that gets in his way.

When the hero captures the Overlord, he will retrace the same path, taking Badman with him. It is possible to create monsters to save the Overlord during this.

Monsters are created depending on the number of nutrients or mana in the blocks of the dungeon. If the block has a moss-like shape, and the player uses his pickaxe on this block, a Slimemoss will be released. These Slimemosses move around the dungeon, absorbing, and expelling the nutrients from adjacent blocks, creating blocks with more and more nutrients. Once a block obtains enough nutrients, it will change textures depending on just how much is in the block. Stronger, more powerful monsters will be released the more nutrients a block has. The death of monsters or heroes, along with some of the heroes' actions, has varied effects on the surrounding ground. For example, if a hero casts a spell, the surrounding blocks will be filled with mana, which can be used to create different monsters. More so, if that hero dies, the remainder of his mana is expelled onto surrounding blocks and his corpse can be used to create a Skeleman.

Release & Renaming

Omnom pixel statuettes given to among the three runners-up.

Prior to the game's release, on 22nd June 2009, an advertising collaboration was made with Plugg N Play, where individuals could send emails to receive the game alongside pixel statuettes[1][2].

Original North American box art

A demo for the game was released 3rd September, 2009[3]. Later, the final game was released in North America exclusively as a download game on the PlayStation Store, under the title Holy Invasion of Privacy, Badman! What Did I Do To Deserve This?.

On February 9, 2010, NIS America revealed it would be changing the game's name to avoid conflict with the Batman franchise. The original name was intended to be an intentional reference, localising the Japanese title's reference to the Doraemon quote "Nobita no kuse ni namaiki da!" ("Gee Nobita, you sure are conceited!").[4] The game was re-released on April 22, 2010 on the PlayStation Network after it was removed to make the changes.

As a result of these threats, the game's name was changed to What Did I Do To Deserve This, My Lord!?, and the hard mode was changed to What Did I Not Do To Deserve This, My Lord!?.

The threat of a lawsuit also impacted What Did I Do To Deserve This, My Lord!? 2, at the time named Holy Invasion Of Privacy, Badman! 2: Time to Tighten Up Security!, forcing it to change advertising materials, including boxart, game demos, and the website. The HolyBadman.com website changed advertising materials on 14th February 2010[5]. The final game's release was delayed to 4th May 2010.

Due to the legal issues, a physical release of What Did I Do To Deserve This, My Lord!? itself did not occur in North America. However, it was included in the UMD release of its sequel after reaching 1,000 pre-orders[6], and European copies also exist.


Upon release, What Did I Do to Deserve This, My Lord!? received mixed reviews from players and reviewers alike. In part due to requiring a rename, it failed to land in western spheres, while in Japan, it became a cult classic among fans and garnered a sizable community. On the Japanese website 4Gamer, the game maintains a Gamescore of 65[7], and an average score of 69% on Metacritic. Generally, players praised for its premise, art style, humour, and unique gameplay style, but is criticised for the difficulty curve, little variety in monsters, lack of stages, and becoming deceptively easy once figured out.

"Holy Invasion of Privacy, Badman! is an extremely quirky, challenging title that has a few frustrating elements that keep it from being a stellar downloadable," IGN said about the game[8]. Specifically, the reviewer cited the extreme difficulty curve and lack of control on the player's part as the biggest problems, but commended the game's addictive nature.

GameSpot praised the game's "simple but appealing" retro look, admiring its surprising strategic depth and "merciless" challenge[9]

TotalPlayStation praised the difficulty of the game for being different compared to most games on the PSP, enthralled and psyched by the game's premise[10].

Eurogamer gave the game a 6/10. Comparing it to games like Dwarf Fortress and tower defence titles, the reviewer praised the game's premise and humour, but criticised the game's vague tutorials and offerings for improvement. In other words, the game was too esoteric and difficult to figure out, and the disconnect between game and player made it difficult to enjoy[11].

Game Revolution gave the game a C- / 3, stating, "A weird and unique freak of nature amongst the mundane shooters and RPGs with their played out themes of morality, but it's trying too hard to be clever."[12]. A notable issue the reviewer had was the game's esoteric nature, stating "I mean, even the hardcore Japanese gamer kids are going to have a tough time figuring out just what the hell is going on. It’s a clever idea with too high of a learning cruve<sic> and too great of a punishment for failure. Though I bet it would do great as a Japanese game show.".

More positive reviews were stored on the game's official website, HolyBadman.com[13].


In other languages

Language Title Meaning
Japanese 勇者のくせになまいきだ。
Yūsha no Kuse ni Namaiki da.
"It's a hero's habit".
lit. For a hero, [you are] quite impudent/cheeky/bold.
Mandarin Chinese
(Traditional Script)
Yǒngzhě bié xiāozhāng
Heroes, don't be arrogant.

See also

External links


Badman franchise
What Did I Do to Deserve This, My Lord!? - What Did I Do to Deserve This, My Lord!? 2 - No Heroes Allowed!
Yu-Nama: The Puzzle - No Heroes Allowed: No Puzzles Either! - No Heroes Allowed! VR
-Japan only-
Yūsha no Kuse ni Namaiki da. Soshite Keitai e... (改 - 乙 - G - Marugoto Pack - re)
Makai Casino Royale - Yūsha no Kiroku Ver.(Ke) - Yūsha no Kuse ni Konamaiki da DASH!
Major Characters
God of Destruction - Badman - Badmella - Heroes - Monsters - King - Princess
Shota - Hashima - Natalie - Maxwell - Satoru - Erika - AAA - AAB - ABC - **** - Ozark